Tyranny tasks the player with making many brutal and stomach-churning choices. I struggled at first to find the enjoyment. Everything else - if you can stop an invasion, for instance - is out of your hands. The bulk of this conquest occurs during the prologue section, which presents itself as a choose-your-own-adventure that allows you to decide how you serve your general and how relentless you are.
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It’s only different shades of evil and gray, and the player is tasked with figuring out how to conduct themselves as their overlord conquers and destroys native lands. There’s no such thing as "lawful good" in the land of Terratus. While Tyranny is a traditional RPG in a lot of ways, it’s most important feature is in the dialogue options, where the player traverses an exaggerated morality system without any of the extremes. 8 and the deep depression that followed, I put it down for three days. It’s a game where I was constantly questioning if I was going down the correct path, which meant that following Nov. Obsidian Entertainment and Paradox Interactive’s impeccable timing on the game’s release was not purposeful - I hope - but it ensured that Tyranny, where the player has to pick between the literal lesser of two evils on the side of a fascist dictator, is more relevant than ever. It’s tough to sit down and review a game that begins with the choices that Tyranny does when election week in America hits and we’re collectively trying to figure out if we did the right thing, or if we did enough, or if we’re going to survive come 2017. It’s appropriate that I would be tasked with playing Tyranny, a game where "sometimes, evil wins," as the tagline says, during a week where discussions about good and evil were all over the news.